Habilidades y stack
Sobre el puesto
UX/UI Designer at Techland. This is a middle-level full-time office role in Wroclaw, Poland. The work is in UX and UI design for player-facing interfaces, HUDs and menus, with collaboration across game design, art, programming and production.
Work format
Office in Wroclaw, Poland. Full-time role. English level: B2.
Skills and tools
- Figma
What to prepare
- Prepare a portfolio with game UI examples for consoles or PC.
- Have a Figma sample that shows wireframes, mockups, or prototypes.
- Be ready to walk through a project where you refined design from feedback or playtesting.
Responsabilidades
- Create user stories, flows, wireframes, mockups, and prototypes in Figma.
- Refine designs using feedback and playtesting.
- Prepare assets for implementation in-engine with proprietary tools.
- Work with game design, art, programming, and production teams.
Requisitos
- Figma skills for wireframing and prototyping.
- UI design and UX design skills.
- Ability to simplify complex concepts and guide player attention.
- Knowledge of interaction design and user-centered design.
- Portfolio evidence of game UI work for consoles or PC.
- Gaming industry awareness and interface trend familiarity.
- English at B2 level.
Postúlate a este puesto
Envía una breve presentación: el equipo de contratación la revisará y responderá.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Ubicación
- Wroclaw, Poland
- Tamaño del equipo
- 201-500
- Política de trabajo remoto
- Hybrid
Resumen
- Seniority
- Middle
- Remote policy
- Office
- Location
- Wroclaw, Poland
- Employment
- Full-time
- English
- B2
- Posted
- Jul 29, 2026