Level Design Director
Habilidades y stack
Sobre el puesto
Level Design Director at Techland is a principal-level position in Warsaw, Poland. The role sets level design strategy across AAA productions, working with creative leadership on design principles. The source page marks this vacancy as expired.
Work format
This is a full-time, office-based position.
What to prepare
- Prepare a walkthrough of a AAA project you directed from conception through release.
- Choose FPP level design examples that show how you balanced art and gameplay.
- Prepare examples of mentoring level designers, documenting standards and identifying cross-discipline risks.
Responsabilidades
- Work with creative leadership to define design principles and coordinate with quest directors.
- Balance art and gameplay in collaboration with the Art Director.
- Review content quality and provide feedback to the level design team.
- Mentor level designers and establish standards and documentation.
- Identify risks that span disciplines involved in level design.
Requisitos
- At least 8 years of level design experience, including team leadership.
- Experience directing AAA projects from conception through release.
- A game design background that includes FPP games.
- Strong communication and leadership skills, alongside self-motivation and strong English proficiency.
Postúlate a este puesto
Envía una breve presentación: el equipo de contratación la revisará y responderá.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Ubicación
- Wroclaw, Poland
- Tamaño del equipo
- 201-500
- Política de trabajo remoto
- Hybrid
Resumen
- Seniority
- Principal
- Remote policy
- Office
- Location
- Warsaw, Poland
- Employment
- Full-time
- Posted
- Jul 29, 2026