Senior Game Programmer
Навички та стек
Про роль
Senior Game Programmer at Techland in Warsaw, Poland. This is a full-time office role. You will design and implement gameplay mechanics, with work on gameplay features, new systems, tools, debugging, optimization, and support for other programmers.
Work format
Full-time. Office work in Warsaw, Poland.
Skills and tools
- C++
- Unreal Engine
- GAS
What to prepare
- Prepare a short example of gameplay code you wrote in C++ and Unreal Engine.
- Be ready to explain a gameplay system you built, including optimization and debugging work.
- If you have it, gather one example of networked gameplay or GAS work.
Обовʼязки
- Iterate gameplay features with animators and game designers.
- Own moment-to-moment gameplay mechanics.
- Prototype new gameplay systems and related tools.
- Debug and optimize gameplay for performance, responsiveness, and stability.
- Review code and share best practices with other programmers.
Вимоги
- Strong C++ and Unreal Engine skills.
- Gameplay programming experience, including mechanics or systems work.
- Experience with networked gameplay.
- Strong 3D math skills.
- Ability to profile and optimize code for cross-platform performance.
- Experience working with designers and animators.
- Good English and communication skills.
- Version control familiarity.
Nice to have
- GAS experience.
- One shipped AAA title built with Unreal Engine from start to finish.
- Computer science education.
- Mentoring experience.
Відгукнутися на цю роль
Надішліть коротке вступне повідомлення — команда найму розгляне його та відповість.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Локація
- Wroclaw, Poland
- Розмір команди
- 201-500
- Політика віддаленої роботи
- Hybrid
Огляд
- Seniority
- Senior
- Remote policy
- Office
- Location
- Warsaw, Poland
- Employment
- Full-time
- Posted
- Jul 29, 2026