Skills & stack
About the role
UX/UI Designer at Techland. This is a middle-level full-time office role in Wroclaw, Poland. The work is in UX and UI design for player-facing interfaces, HUDs and menus, with collaboration across game design, art, programming and production.
Work format
Office in Wroclaw, Poland. Full-time role. English level: B2.
Skills and tools
- Figma
What to prepare
- Prepare a portfolio with game UI examples for consoles or PC.
- Have a Figma sample that shows wireframes, mockups, or prototypes.
- Be ready to walk through a project where you refined design from feedback or playtesting.
Responsibilities
- Create user stories, flows, wireframes, mockups, and prototypes in Figma.
- Refine designs using feedback and playtesting.
- Prepare assets for implementation in-engine with proprietary tools.
- Work with game design, art, programming, and production teams.
Requirements
- Figma skills for wireframing and prototyping.
- UI design and UX design skills.
- Ability to simplify complex concepts and guide player attention.
- Knowledge of interaction design and user-centered design.
- Portfolio evidence of game UI work for consoles or PC.
- Gaming industry awareness and interface trend familiarity.
- English at B2 level.
Apply for this role
Send a short intro — the hiring team will review and respond.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Location
- Wroclaw, Poland
- Team size
- 201-500
- Remote policy
- Hybrid
Overview
- Seniority
- Middle
- Remote policy
- Office
- Location
- Wroclaw, Poland
- Employment
- Full-time
- English
- B2
- Posted
- Jul 29, 2026