Junior Audio Programmer
Skills & stack
About the role
Techland's Junior Audio Programmer position is an office-based role in Wroclaw, Poland. The work covers game audio systems and features, with collaboration across the audio and engine teams. The source page marks this vacancy as expired.
Work format
The position is full-time.
Skills and tools
- C++
- Audio Programming
What to prepare
- Prepare a C++ code sample that demonstrates your audio programming work.
- Prepare a walkthrough of how you would read and understand an existing game audio codebase.
- Choose an example of explaining a technical tool to an audio designer.
Responsibilities
- Design, implement and optimize game audio systems and features.
- Work with the engine team on audio pipelines.
- Create tools and processes to improve development efficiency.
- Prepare implementation plans and estimates of the time required.
- Help audio designers use the available tools.
- Maintain coding standards and documentation for your work.
Requirements
- Practical knowledge of C++ and audio programming.
- Understanding of multi-threaded programming and game sound implementation.
- A solid mathematical foundation and ability to read existing codebases.
- Interest in creating games and strong communication skills.
- English proficiency to meet the role's stated language requirement.
Nice to have
- Experience working across multiple platforms is nice to have.
- Familiarity with audio middleware such as Wwise or FMOD is nice to have.
Apply for this role
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Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Location
- Wroclaw, Poland
- Team size
- 201-500
- Remote policy
- Hybrid
Overview
- Seniority
- Junior
- Remote policy
- Office
- Location
- Wroclaw, Poland
- Employment
- Full-time
- Posted
- Jul 29, 2026