Senior Game Programmer
Skills & stack
About the role
Senior Game Programmer at Techland in Warsaw, Poland. This is a full-time office role. You will design and implement gameplay mechanics, with work on gameplay features, new systems, tools, debugging, optimization, and support for other programmers.
Work format
Full-time. Office work in Warsaw, Poland.
Skills and tools
- C++
- Unreal Engine
- GAS
What to prepare
- Prepare a short example of gameplay code you wrote in C++ and Unreal Engine.
- Be ready to explain a gameplay system you built, including optimization and debugging work.
- If you have it, gather one example of networked gameplay or GAS work.
Responsibilities
- Iterate gameplay features with animators and game designers.
- Own moment-to-moment gameplay mechanics.
- Prototype new gameplay systems and related tools.
- Debug and optimize gameplay for performance, responsiveness, and stability.
- Review code and share best practices with other programmers.
Requirements
- Strong C++ and Unreal Engine skills.
- Gameplay programming experience, including mechanics or systems work.
- Experience with networked gameplay.
- Strong 3D math skills.
- Ability to profile and optimize code for cross-platform performance.
- Experience working with designers and animators.
- Good English and communication skills.
- Version control familiarity.
Nice to have
- GAS experience.
- One shipped AAA title built with Unreal Engine from start to finish.
- Computer science education.
- Mentoring experience.
Apply for this role
Send a short intro — the hiring team will review and respond.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Location
- Wroclaw, Poland
- Team size
- 201-500
- Remote policy
- Hybrid
Overview
- Seniority
- Senior
- Remote policy
- Office
- Location
- Warsaw, Poland
- Employment
- Full-time
- Posted
- Jul 29, 2026