Senior External Development Lighting Artist - Remote
Skills & stack
About the role
People Can Fly is hiring a Senior External Development Lighting Artist for a remote position based in Montreal, Canada. You will manage external partners and lighting quality, with an emphasis on visual consistency, mood and narrative.
Work format
This is a full-time position. Strong spoken and written English communication skills are required.
Skills and tools
- Unreal Engine
- Jira
What to prepare
- Select lighting samples that show environmental depth, mood and gameplay readability in Unreal Engine.
- Prepare a walkthrough of lightmap generation, baked lighting and performance optimization from your work.
- Bring an example of documentation or feedback you used to guide external lighting contributors.
Responsibilities
- Document external partner workflows and define technical benchmarks for lighting standards.
- Review partner submissions, provide aesthetic and technical feedback, and verify fixes through production tracking.
- Audit internal scenes and external deliverables against style guides and engine performance budgets.
- Build atmospheric lighting with level designers, VFX artists and cinematic teams to support gameplay and cut-scenes.
- Design light objects and IES textures to support scene aesthetics.
- Identify performance bottlenecks and work with technical art and engineering teams to resolve lighting issues.
Requirements
- Lighting Art proficiency and Unreal Engine skills, with a critical eye for environmental depth.
- Experience creating lighting assets, including textures, IES profiles, HDR maps, materials and scripts.
- Experience generating lightmaps and baked lighting, plus knowledge of current console performance capabilities.
- Ability to coordinate communication across time zones and distributed external teams.
- Collaboration skills across art, design and programming disciplines.
Nice to have
- Experience contributing to a shipped video game title.
Apply for this role
Send a short intro — the hiring team will review and respond.
Publicly listed Polish video game developer and one of the leading Unreal Engine studios, operating from Warsaw with additional teams in the UK and North America.
- Location
- Warsaw, Poland
- Team size
- 201-500
- Remote policy
- Hybrid
Overview
- Seniority
- Senior
- Remote policy
- Remote
- Location
- Montreal, Canada
- Employment
- Full-time
- Posted
- Jul 29, 2026