Senior Game Programmer
Навыки и стек
О роли
Senior Game Programmer at Techland in Warsaw, Poland. This is a full-time office role. You will design and implement gameplay mechanics, with work on gameplay features, new systems, tools, debugging, optimization, and support for other programmers.
Work format
Full-time. Office work in Warsaw, Poland.
Skills and tools
- C++
- Unreal Engine
- GAS
What to prepare
- Prepare a short example of gameplay code you wrote in C++ and Unreal Engine.
- Be ready to explain a gameplay system you built, including optimization and debugging work.
- If you have it, gather one example of networked gameplay or GAS work.
Обязанности
- Iterate gameplay features with animators and game designers.
- Own moment-to-moment gameplay mechanics.
- Prototype new gameplay systems and related tools.
- Debug and optimize gameplay for performance, responsiveness, and stability.
- Review code and share best practices with other programmers.
Требования
- Strong C++ and Unreal Engine skills.
- Gameplay programming experience, including mechanics or systems work.
- Experience with networked gameplay.
- Strong 3D math skills.
- Ability to profile and optimize code for cross-platform performance.
- Experience working with designers and animators.
- Good English and communication skills.
- Version control familiarity.
Nice to have
- GAS experience.
- One shipped AAA title built with Unreal Engine from start to finish.
- Computer science education.
- Mentoring experience.
Откликнуться на вакансию
Отправьте короткое сообщение о себе — команда найма рассмотрит его и ответит.
Polish video game developer with over 30 years of history, known for the Dying Light and Dead Island franchises, with studios in Wroclaw and Warsaw.
- Локация
- Wroclaw, Poland
- Размер команды
- 201-500
- Формат работы
- Hybrid
Обзор
- Seniority
- Senior
- Remote policy
- Office
- Location
- Warsaw, Poland
- Employment
- Full-time
- Posted
- Jul 29, 2026